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Fallout 4 perk chart nexuas
Fallout 4 perk chart nexuas











fallout 4 perk chart nexuas

Guns & Bullets: 10 issues (+5% critical dmg each) Luck Bobblehead: for access to the Better Criticals perkĪstoundingly Awesome Tales The Starlet Sniper: 1 issue (+5% scoped weapon dmg) Intelligence Bobblehead: Can spare you a perk point at level 23 above I will also list the remaining late game perks which will allow you to easily dispatch even the strongest baddies.Īlmost all bobbleheads are useful but these 4 are particularily helpful for a stealthy sniper: This next bit will mention the relevant bobbleheads and magazines which optimize this build. Since this build has gotten some attention and I've recieved a good question from /u/Simakover, I've decided to expand it a little bit. At this point the player has come very close to achieving both goals and they can branch out into whatever other perks they desire before picking up more "stealth sniper" perks in higher levels.

Fallout 4 perk chart nexuas mod#

Try to find a hunting or combat rifle asap and mod it extensively.Ġ2: Idiot Savant (taken immediately for its huge levelling benefits) Ġ5: Sneak I (to avoid detection indoors mainly)Ġ6: Gun Nut I (necessity for all tinkerers)Ġ7: Lone Wanderer I (I like the extra carry weight and hate having a follower alerting the enemies)Ġ8: Bloody Mess I (+5% dmg on everything with everything, sign me the fuck up)ġ1: Idiot Savant II (potential x5 exp gain!)ġ2: Sneak III (this is when I really noticed a drop in detection)ġ5: Scrapper I (one of my favorite perks, gives you screws and other useful materials for gun mods whenever you break down enemy weapons at a workshop)ġ9: Armorer/Hacker/Medic/Cap Collector (just pick w/e's missing from your life in the wastelands)Ģ0: Same as above (I suggest either getting 2 armorer or 2 cap collector perks as you will either start buying things much easier or you will have much cooler armor)Ģ1: Mister Sandman I (Boosts dmg from silenced weapons which you will get at level 25)Ģ3: +1 INT (an INT of 1-5 returns the most xp gain from idiot savant as per the link above, but the Science Perk lets you fully deck out your guns and the slight xp drop is worth it imo)Ģ4: Science! I (allows recon scope attachment to your sniper, lets you track enemies and watch all their movements at the same time so you can pick them off one by one)Ģ5: Gun Nut III (lets you add a silencer to your sniper, giving you a 30% boost to dmg output!)Īll in all this build seeks to maximize one's damage output as quickly as possible while simultaneously lowering one's likelyhood of being detected. Below I list the perks chosen for the first 25 levels, some are definitely optional (Lone Wanderer most notably). Therefore, it is highly effective w/o the system but makes no effort to include it until well into late game. This build pretends that V.A.T.S doesn't even exist.

fallout 4 perk chart nexuas

So this build is designed for players who like to clear entire camps without once being heard, let alone seen.













Fallout 4 perk chart nexuas